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Divinity original sin 2 companions custom
Divinity original sin 2 companions custom









You can only pickpocket characters after entering Sneaking mode. You can examine a character by highlighting a character and pressing. The default action on hostile characters, is attacking them. How you choose to interact with an NPC is important, as this interaction will determine whether or not they will be helpful to you.Ĭharacters: the default interaction with friendly characters is talking to them. Killing innocent characters, however, is considered a crime. You can talk to all friendly non-player characters in the game, trade with them, help them, or even kill them if you so choose. Go to your inventory, select the Trap Disarming Kit, press Use, then select the trap you want to disarm. You can then disarm them if you have a Trap Disarming Kit. You can repair them with a repair hammer.ĭisarming traps: if you have a high Wits score, you can spot traps before springing them.

divinity original sin 2 companions custom

Repairing items: Attacking items affects the durability of your weapons. You can also select Use on the Identifying Glass and then select the item you want to identify. To identify, press on an item and choose Identify. You will also need an identification glass. To identify an item, you need a certain level in the Loremaster ability. Identifying items: some magical items need to be identified before you can use them. Depending on your strength, you can move the item or even throw it far away. Moving items: highlight the item, press and select move. If you want more options, highlight the item and summon the action menu withĪctive search: To easily look at all the items around you, hold to create an Active Search area. Items: different items have different default actions. Be careful though: interacting with items that are not yours are considered a crime. Others may be dragged and moved around (depending on your strength), opened, closed, eaten, read, activated, destroyed, rotated, etc. Some items within the world such as torches, switches, and doors, are immediately affected when selected.

#DIVINITY ORIGINAL SIN 2 COMPANIONS CUSTOM FULL#

The game world is full of interactable items, some of which you can take into your inventory, and others of which you can interact with in the environment. Pick up a shovel: you'll need it to dig up the treasure. Mysterious mounds: a high Wits score will help you notice suspicious-looking mounds now and then.

divinity original sin 2 companions custom

Rivellon is full of hidden levers, pressure plates and mysterious hatches. Secret passages: keep an eye out for secret passages. You can find them on your map or in a list in the game menu.

divinity original sin 2 companions custom

You will be able to transport your party to these previously-discovered waypoints. Waypoints: As you journey throughout Rivellon, you will find landmark waypoints. Explore the world to find people to talk to, enemies to fight, secret areas with hidden chests. You can climb ladders and staircases and even teleport to places you couldn't reach otherwise. You can open doors and if they're not open, pick their locks, burn them down, or hit them until they break. You can go wherever you want and choose what to do and what not to do. By splitting up, you can plan strategies in combat.

divinity original sin 2 companions custom

You can also split up the party and control them one by one, or in small groups. which is, for me, a very sad thing to do).You move around the world with your party members following you. Right now only very few party setups are viable - and you have to see that you don't get to level 2 before recruitment (avoiding helping your fellow godwoken on the tutorial ship. The companion-presets, though, they should be replaced by showing the character creation screen on recruitment - this would make act 1 really great, because of the choices that would be possible. I'm not even saying that the tags-requirement should be changed, but there should be a warning when you start with a character which doesn't have both (either Fane or a custom character). Https:/ / r/ DivinityOriginalSin/ comments/ 70h66r/ dos2_default_classes_chart/ This is a real problem in act 1, because many party configurations are not viable because of this: there is no real choice, either, because you can end up with multiple pet pal people or loremaster-experts this way if you're not carefully planning. It's the same problem as with "choice when it comes to your companions and their starting classes". the complete combination to unlock a lot of contents is actually:Ĭustom lizard with mystic, scholar, pet pal and tons of persuasion.Īs far as I understand Act 2 and later so far, this combination opens the door to many, many quests.









Divinity original sin 2 companions custom